Last Will: Getting Sacked! Expansion LCGIn Last Will: Getting Sacked, the lawyers have found a hidden clause in your uncle's last will. Spending money faster than all your relatives will not be enough. To inherit your uncle's fortune, you must also lose your job! After all, your uncle's heritage can't go to someone who's employed! With this expansion added to Last Will, each player begins the game with a job card that provides him with a regular income each turn and details a number of
Bounding in a disturbing fashion
hopefully making a profit in both roles
Scrounger and Ordinary People
While random events from the Status Report cards might throw a wrench in your plans (or occasionally help you out)
we couldn't leave them out of this game
Members of the Great Clans have begun to wonder if the time of the Hantei is over
each group patron option comes with its own perks and types of assignments
yet they still display the occasional flash of flesh to denote that this is not fully a machine
or an artifact that can move the other monks to your tile)
The power card chosen for the age indicates the strength of that player's tribe and identifies one type of territory (of the five different types)
Constant interaction between all Ninja forces all players to be alert at all times
but of course players might disagree on which strategy to adopt