Jarmo native americanWhen the Mongolian Empire stretched its borders into Eastern Europe in the 11th century, they brought with them this game. It was adopted by the people of Poland and became a tradition there, where they called it Jarmo. It's a jump and capture game, but the unique board gives it a very distinct strategic challenge. Jarmo also includes a promotion of pieces with greater movement potential (like a King in Checkers) and when the game ends, the winner is
plus civilian influences and fateful events that affect the battle's outcome
The moves are determined by tossing four coins
Movement is made one piece per turn from one point to the next diagonally only
Like checkers it's a jump-and-capture game with the objective to eliminate all of your opponent's pieces
The two players have just three pegs each and very few movement options available
No one knows how old the game really is
there are shortcuts on the board at the East
In the first phase the goats are placed on the board while the tigers are moved
the leaders of your military units are called into battle
One space at a time along the lines of the board
The first of the Battlefield series
The game is unusual in that it can be played by two or three players