Earthdawn: Player's Guide (Fourth Edition) Weird WarsThe Age of Legend An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver racesdwarf and elf, troll and ork, windling, tskrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts. The land was once besieged by the Horrors, foul creatures from the depths of astral space that sought to feed upon
Written and Illustrated by Andy Hopp
goblins and kobolds who are poised to rise now that civilization has fallen
a new adversary walked into their lands
An overview of the game world is included for player reference
like all the cities in French Africa
The Scarecrow is an Anidum
Whether you're an old hand or are new to game mastering
Qath Manhir: Equivocally honorable brigands and enforcers
Orders and Developing new Factions/Subfactions
The presentation of the game rules has been restructured to make it easier for Games Masters and players to find what they need
in a magical duel
has invited you to the Enclave of Solanos Mor to discuss rumors of an ancient tomb on the far side of the Wall of the Gods